This is one of the best games I have played in a while. I'm not just talking about flash games either. You made a game that is a grind without making it feel like a grind. Which a lot of devs now a days can't do. I could feel the amount of love put into this game and it made me smile. The easter eggs the references you have made to your old games all are things that enhance the experience further. I must say some of my favorite things about this game was A the combat and B the armor. The combat was a breath of fresh air that made me think about what abilities to use and when to use them. It felt way more involved removing the turn system. The armor I really liked because instead of just adding upgrades that only improved stats you made separate sets and towards the end they all looked really nice. I have loved watching you grow as a game developer and I'm really excited to see what else comes from you. Always keep improving and growing stronger. I need more games like this one to entertain me before the other big releases. (You helped keep me entertained in the days before fallout 4!)
That's really awesome! I'm glad that you enjoyed all the little polishing work I added here and there. Thank you for your support!
Ok so the main problem with this game is the repetition. It's really boring, to use one weapon over and over again in a repeated landscape. Basically what I'm saying is you made it too simple. The art is pixel and it's not better or worse than any other.(no stars) It's playable and has a least semi decent controls. (3 stars). You lose a point do to repetition and now really coming up with a creative idea( no offense. there are a lot of slaughter games.) (- 1 star). the music isn't bad (.5 stars). That is how I graded you. If you were to put more into this game. I would have liked it better. That may be just me though.
I spent 2 hours grinding all of my stats to the max and I enjoyed every bit of it. I get what others are saying about the sex scenes but, don't do that, the pictures are enough. Anyways I did every possible thing that can be done in this beta and I thoroughly enjoyed it. You made it so all of the girls are likeable and the characters are solidly good. I loved looking for the references and going through this adventure. I cannot wait for the full game and for what that half gallery full of X's is going to be filled with. Also I laughed when nene was the only one that didn't have any action in this sim. Good on ya mate.
Holy shit man, how high were you when you made this? I like what you've done with the landing after a jump and also how the walking works. It looks nice. The breathing is terrifying though. Also there seems to be some slight clipping in some areas but, honestly I appreciate what you've done. Did you do the background music with like bongos and your voice? It certainly sets the right tone for the game. If you fix the clipping and make sure that the player has more to go on other than "hey look around." I still like what you've done here overall so 3.5
The background music for the main portion of the game was my voice and slapping a bed, and a lot of delay on the bed sound with audacity. The music in the intro and the end was made with bosca ceoil, a free music program made by terry cavanagh, who made some cool games, with reverb added in audacity. glad you liked it.
Art is good and the movement is pretty fluid. I honestly think that if you finish this there could be a gemstone here. I'm giving you the benifit of the doubt and giving you four stars. I can't wait to see what the end game project turns out to be. Really excited
I really like the concept though at time it seems really simple. The thing that bothered me most was the fact that the stick figure stayed in his position on screen when I was moving a box that he was standing on. Since this is your first game I honestly didn't expect that out of you but, for future reference that would be nice to add. Another thing, if you are worried about the "ugliness" of your game I'm pretty sure you could find someone willing to do some basic stickfigure art in their spare time or just some basic obstacle things like boxes or something. Anyways it wasn't bad for your first attempt. I hope you make more games so you can continue to improve.
Ok if this game was made just for the derps. I must say holy shit this is 10/10. On the other hand I think this game was made to be serious. So here's the problems. The mouse should center in the screen or you should be able to 360 rotate the camera without the mouse cursor leaving the screen. also fix the aimer. The bullets don't go towards the red dot. Also enemies don't hurt you if they push you all the time which doesn't make sense. The jump was cool and there should be a reload animation. Also you shouldn't have your character rotate like does you should instead make him move the camera by attaching the aimer to the mouse.
Thanks man 'll analyze what you found and make improvements in these problems .
The first thing I noticed coming into this was the music. I really liked that it's got that of danger to it. First problem I noticed is that when I accidentally let a zombie past I could no longer board passengers. I feel that this is game breaking. I can still fight off zombies but, what's the point you know? Other wise the art is good and the characters while repetitive don't really seem to get too boring. Also the names seem a little bland. If you are going for an educational game that teaches typing vary the names a bit more, or add more names as the game goes along (if you haven't already.) Other than it being game breaking I like this. It's more entertaining than some typing games out there.
Thanks for your review! I have updated the code and I think I fixed that bug. Have fun!
P.S. Names do get longer as the game progresses :)
Ok when I look at this game the first thing I think is wow what do I do. I can shoot so I figure these zombies and mummys are enemies. So I shoots them, then the part I really don't understand comes about, what is the point of turning them into skulls. I found out that I can kinda kick them but, it's glitchy and the kick isn't shown in the controls. Also I feel like you should lower the gravity. It's like I'm floating in space. Also the right most side of the first level is unreachable. Some items drop there and it's like an invisible wall is stopping me a third of the way from the edge. There is another problem as well. What is my goal? I think at this point it's kicking skulls around but, I'm not sure. Also another thing to note the platforms are a bit messy considering the fact that you can go through but, not back down. This limits movement and makes the game feel more clunky. Otherwise the art is good and the concept is decent. I really like the map art and the background looks nice. You didn't do to bad but, I suggest going back and attempting to polish the game further. (Oh and if you're one of those "What games have you made blah blah blah blah." I'm in a AP Game Design class. We've studied how games work and are making some in unity. So yeah I know the struggle. Not saying you are like that but, you know just in case.) Anyways best of luck. This will get in NG but, I doubt people will be very kind. I hope to see your work in the future and view your progress as you grow as a game designer and programmer.
The game is playable so there is that. (+1 star) The controls feel nice are work well giving the game a good feel to it. (+1 star) The game provides a decent amount of challenge. (2+ stars) The AI moves in a strange way that reacts only to your movements EX. you move up so does your prey. (-.5 stars) The spawn time in the lizard level got to a point where it was too low to get me to my goal making the level impassable. (-1 star) Game gives the player the tools to succeed EX. fastest movement speed of characters on the screen. (+1 stars) Strange yet not unappealing graphics. (+.5 stars) total score 4/5
I really like your scoring process. :)
I changed the respawn times a bit. Let me know what you think.
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